When it comes to the narrative aspect,Final Fantasy 7 Rebirthis currently shrouded in mystery.Final Fantasy 7 Remake’s plot only covers the Midgar aspect of the story, leaving a large amount of narrative ground still to cover. It isn’t yet known how far into the storyFinal Fantasy 7 Rebirthwill go, and how much it will leave for the final game, but fans will be hopeful that the upcoming RPG from Square Enix will include memorable battles againstFinal Fantasy 7’s toughest adversaries: Ruby and Emerald Weapon, two of the planet’s defenders. While they were originally optional encounters, this new, expansive version ofFinal Fantasy 7’s world may shed much more light on these formidable opponents and the lore surrounding them.
The seventh mainline installment in theFinal Fantasyfranchise was released in 1997 for the Sony PlayStation and contained many difficult battles, even for JRPG veterans. Grueling fights await around almost every corner, with mandatory bosses such as Proud Clod, Professor Hojo, and thetragic villain Sephirothhimself all putting the player’s skills to the test. Those seeking an extra challenge, though, can venture further into the world in search of the game’s toughest encounters. Out in the desert waits Ruby Weapon, his scorpion-like frame ready to pluck the player’s airship from the air at a moment’s notice. Those using a submarine to venture below the surface of the water will run into Emerald Weapon before long, his huge green frame prowling the ocean’s bed menacingly.

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Final Fantasy 7’s Weapon Lore Should Be Expanded
These two super bosses are not the onlyWeapons introduced inFinal Fantasy 7. There are a total of five: Ruby, Emerald, Ultimate, Sapphire, and Diamond. These devastating Weapons were created as defense mechanisms for the planet itself, way back when the extra-terrestrial life form known as Jenova fell on the planet. The Cetra, an ancient race of people, managed to overcome Jenova without the Weapons' help, so they were subsequently crystallized in a huge crater where they would remain until the planet’s safety was again compromised. When Sephiroth attempts to summon Meteor, the Weapons finally awaken and proceed to cause havoc.
Sapphire chooses to attack the city of Junon before promptly being destroyed byShinra’s Mako cannon. Ruby and Emerald take up residence in the desert and the ocean respectively and await Cloud and his friends. Diamond Weapon is encountered as it marches on Midgar. The player must battle with it before it is eventually overcome by Shinra’s powerful Sister Ray cannon after Cloud and his party fail to defeat it. Ultimate Weapon is another mandatory boss fight for the player, as it attacks the city of Mideel while Cloud is comatose. It must be found and fought several more times across the world map if the player wishes to truly defeat it.
It’s hard not to get excited at the prospect of these formidable automatons being brought to life for a modern-day audience, using the full power of the PS5. Logistically, recreating some of these battles may prove difficult, with the underwater duel with Emerald being particularly in need of a redesign. Still, it seems a safe bet that the Weapons will play a substantial role in the remaining two games of the trilogy. WhileFinal Fantasy 7 Remakemainly stuck to the original story, it deviated in a couple of important ways, effectively giving Square Enix a degree of creative freedom. Should the developer wish, the Weapons could play an even bigger role in proceedings than they did originally.
With the world ofFinal Fantasy 7already containing the Turks, Shinra, and Sephiroth, Cloud and his party have their hands full when it comes to adversaries, and the last thing they will need is several giant Weapons roaming the planet. If they are given the huge role in the story that their stature deserves though, then the Weapons and their lore could prove to be one of the high points ofFinal Fantasy 7 Rebirth.