While thePokemonfranchise is primarily known for its core RPG series with games like 2019’sPokemon Sword & Shield, there’s been a number of highly-successful spin-off games over the years fromPokemon GotoPokemon Snapthat have proven the brand is big enough to make anything a success. Back in 2005, The Pokemon Company took a stab at dungeon-crawling in a new spin-off series calledPokemon Mystery Dungeonwhere players could control a Pokemon for the first time. Spawning six games across three platforms, the series was niche but beloved and that was enough for the original games to be remade from the ground up for Nintendo Switch withPokemon Mystery Dungeon: Rescue Team DX.

Despite being considered classics, the originalPokemon Mystery Dungeon: Blue Rescue TeamandRed Rescue Teamwere flawed games that left a lot to be desired, meaning that even after completely overhauling major aspects of the game, the critical response to the remake was to mixed to average at best.Pokemon Mystery Dungeonoffers a refreshing change of pacefor the series, and if The Pokemon Company is willing to put in the work, there’s a lot of potential in a new game developed for Switch. Here’s what we want to see from the nextPokemon Mystery Dungeongame.

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Open-World Exploration

One of the most exciting aspects of a brand new Pokemon generation is the prospect of being able to explore a whole new region that’s full of new locations, characters, friends, foes, and of course, new Pokemon.Pokemon Mystery Dungeon: Rescue Team DXintroduced an enormous new world full of cool locations like Mt. Thunder, Great Canyon, and Sky Tower, and yet the only places that could actually be explored were the player camp and dungeons. The small hub world could be explored within a matter of two minutes, and dungeons were all chosen from a menu.

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For a newPokemon Mystery Dungeongame, the world needs to be opened up, not on the scale of a mainlinePokemon RPG, but enough to let players see these locations come to life. In the originalNeed for Speed: Underground, for example, all races were chosen from a similar menu system and it worked perfectly fine for the time, whereas the far superior sequel,NFS: Underground2introduced an exciting open-world to explore and players would drive to locations on the map to start a race. Similarly, theLink’s Awakeningremake for Nintendo Switchhas a fairly small open-world overall; however, exploring the map at the player’s will and discovering dungeons made for a far better experience.

An Exciting (And Meaty) Story

Anyone that playedPokemon Mystery Dungeon: Rescue Team DXcould agree that developer Spike Chunsoft played it very safe when it came toBlue Rescue TeamandRed Rescue Team’s story. It took a couple of hours to get past the cutesy “we’re a Rescue Team” narrative and even when it began to explore something deeper and more exciting, there wasn’t a whole lot of meat on the bone. To go along with the new open-world, while the core gameplay should remain dungeon-crawling, a newPokemon MysteryDungeongame needs a far more exciting and meaty storyline. Tie the world of Pokemon to the human world, set an end goal from the start of the story that would give credence to the open-world, use bad guys like Team Rocket, and give a good reason for why legendary Pokemon (or even Pokemon trainers like Giovanni) would be bosses throughout.

More Exciting Hub-Worlds

One aspect ofPokemon Mystery Dungeon: Rescue Team DXthat desperately needed some work was Pokemon Square, the main hub-world that players can explore outside of dungeons. From Pokemon Square, players could visit the Post Office to pick up new quests, a Shop to buy items, a training dojo, and other vendors all within a few meters of each other, as well as the players camp. Pokemon Square does what it needed to, but it never felt like an exciting place to visit and the small amount of Pokemon that will interact with the player have very little to say. Expanding to an open-world could allow for there to be upward of 3-4 hub-worlds that players could find throughout the map, each with new and exclusive items or moves, their own unique design, characters that fit into the larger narrative, and so on.

More To Do in Dungeons

Rescue Team DXmade a number of significant gameplay changes to help modernize the remake from its GameBoy counterpart, none more prominent than the ‘Auto’ explore feature that allowed the computer to take over and the player through dungeons in search of items or the next level. It’s difficult to believe that developer Chunsoft didn’t decide to include this feature, at least in part, due to the fact that there’s very little to do. The player always has a goal to reach a specific floor for each quest which varies from Floor 4 to Floor 99, and on each floor are a variety of enemies, items, the possibility of a ‘Powerful’ mini-boss, and finally, an actualdungeon boss for mainline quests.

Outside of the fairly bland aesthetic of most locations, players need far more to do in dungeons moving forward. Offer new items, specific rewards like evolution stones that can only be found in certain dungeons, and expand on the concept of mini-bosses and dungeon bosses.The Pokemon Mystery Dungeonseries has always been criticized for repetitive gameplay fromRed Rescue TeamtoSuper Mystery Dungeonand that critique lives and dies in the actual dungeons.

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Proper RPG Leveling

Giving players more to do and achieve from completing dungeons will immediately make the moment to moment gameplay a lot more enjoyable. Another way to make dungeons more meaningful and give the player a larger purpose and goal to work toward is to expand on the RPG leveling system, because while one exists in the games, it’s just in a state where leveling is basically meaningless.

Dungeon difficulty could be designed around the Pokemon’s level, requiring players to meet certain requirements like Level 25 to progress to the next story dungeon and boss.RPG leveling would also create a meta gamewhere level and stats actually mean something, for example Attack power is always important, however, certain dungeons could be designed with Pokemon in mind that would require the player to build their team based on a combination of Speed and Defense, and so on.

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Evolve, Evolve, Evolve!

The final big change the nextPokemon Mystery Dungeongames desperately needs is a complete overhaul of how the Evolution system works. InPokemon Mystery Dungeon: Rescue Team DX, not only is leveling meaningless but it has no impact on how a Pokemon evolves.To evolve Pokemon, the player must first complete the main story which is the bulk of the game for most, and then complete difficult dungeons to unlock a consumable used for evolution. Revamp the evolution system to match the mainline RPG games likePokemon Sword & Shield, if for no other reason than the fact that it’s a lot more exciting for players to be able to get any Pokemon they want rather than being stuck with a Level 50 Charmander and Eevee.

In ourPokemon Mystery Dungeon: Rescue Team DXreview, we wrote: " For newcomers and veterans alike,Pokemon Mystery Dungeon: Rescue Team DXoffers a near-perfect overhaul of the classic dungeon crawling experience." As such, there’s a lot of potential in the spin-off series, and if The Pokemon Company is willing to put in the work to develop a proper sequel made for the Switch, introducing any of these changes could make for one of the best entries so far and a great new Pokemon game for fans to enjoy.

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