Tiny Tina’s Wonderlandshas now been available for a week andBorderlandsfans are rediscovering their love for Gearbox’s looter shooters. While many players are still progressing throughTiny Tina’s Wonderlands' campaign, others are reaching the game’s endgame and seeing just what kind of experience it offers. ToBorderlandsfans' surprise, there’s a notable difference and criticism;Tiny Tina’s Wonderlandshas a significantly lower enemy density than priorBorderlandsgames.
A post on the Wonderlands subreddit climbed to the top, discussing the subject of enemy density inTiny Tina’s Wonderlands' endgame. The post focuses on a video recorded fromTiny Tina’s Wonderlandsshowing a player going up against a huge wave of enemies, which they say reminds them ofBorderlands 3. The screen is full of enemies, damage numbers, and attack effects – both from the player and the enemies. It’s fast-paced and chaotic, and it shows just how capable the player is to be able to handle it all at the same time. It’s also, according toTiny Tina’s Wonderlandsplayers, an incredible rarity.
RELATED:Tiny Tina’s Wonderlands Gets New Shift Code to Kick off April
The accusation in the post is thatTiny Tina’s Wonderlandsdoesn’t reach this level of intensity. The top comment in the thread describes a player and his friends spending their timing killing one or two enemies, running to the opposite side of a chamber to fight another one or two, and then repeating. Some say that they wantTiny Tina’s Wonderlands' Chaos Chambersto be more like theBorderlands 3location named the Slaughter Shaft.
To be fair to Gearbox, there are some who prefer the new enemy density inTiny Tina’s Wonderlands. It’s been described as clearing up screenspace and allowing for better combat clarity. This isn’t necessarily a topic where there’s a consistent perspective, though more hardcoreBorderlandsfanswill definitely lean toward higher density.
As for whyTiny Tina’s Wonderlandshas lower enemy density, there could be multiple reasons. It may be purely a gameplay and design decision, withGearboxwanting to focus in on tighter encounters rather than overwhelming fodder. It could also be a technical limitation, with too many enemies potentially causing performance unacceptable performance issues. Either way, it isn’t likely something Gearbox could change on a whim.
What’s important is thatTiny Tina’s Wonderlandsplayers are making it clear to Gearbox what they’d like to see in the future. It’s possible Gearbox will be able to create an endgame experience that aligns with itsdesign principles forTiny Tina’s Wonderlands, maintains performance limitations, and also packs the screen with enemies. It’s up to Gearbox now.
Tiny Tina’s Wonderlandsis available now on PC, PS4, PS5, Xbox One, and Xbox Series X/S.
MORE:Tiny Tina’s Wonderlands' Legendaries Being So Uncommon is a Good Thing