TheMass Effectseries is one of the most storied RPGs in the games industry. Its inventive universe and deep characters have found many fans, and the recent remaster of the first threeMass Effecttitles was very well received by critics and fans alike for how it helped preserve the classic games and update them for modern hardware. The release of the remaster also renewed the fan base’s interest in otherMass Effecttitles like the less positively receivedMass Effect: Andromedafrom 2017 and the still in developmentMass Effect 4.

However, fans of the series are anxiously waiting for more news on the title, as many fans were disappointed byMass Effect: Andromedaattempting to continue the series after the conclusion of Commander Shephard’s story. Players did startrevisiting the game after the success ofMass Effect: Legendary Edition, but many still found that its story, characters, and new galaxy did not live up to the high bar set by the original trilogy. Thankfully, recent news suggests thatMass Effect 4could be using Unreal Engine 5 rather than the Frostbite engine that was used forMass Effect: Andromeda. This may seem like a small change but would likely have a very big impact on the new title’s development.

The Illusive Man smoking while speaking with Commander Shepard.

RELATED:The 20 Best EA Games, According To Metacritic

Mass Effect’s Previous Use of Unreal Engine

The first threeMass Effectgames were all developed using Unreal Engine 3, which the developers at BioWare have spoken very positively about in the past. In particular, they praised the engine for how it enabled them to create larger open spaces that didn’t have to compromise on the amount of detail that the studio’s artists could put into them. Around the release of the original trilogy, the developers spoke extensively about wanting the series to feel as cinematic as possible. This included full cutscenes, believable and deep characters, and animations that helped the player interact with the world and feel properly rooted in the setting, which they have also said was all helped by the use of Unreal Engine 3. With how muchMass Effect’s fans love its characters and storiesit seems that the team was very successful.

Interestingly,Mass Effect: Legendary Editionalso stayed with Unreal Engine 3 instead of upgrading to Unreal Engine 4, despite the newer engine being readily available for the developers to use. BioWare’s project director Mac Walters explained before the game’s release that the move was intended to maintain the original feel of the trilogy. Walters said that moving the game over to Unreal Engine 4 would not have captured the movement, physics, and controls of the original games and that the team was determined to help keep the “2000s” feel of the trilogy when they went into development. While there are many benefits that the game could have gotten from making the jump to Unreal Engine 4, it is undeniable that the decision helpedMass Effect: Legendary Editionmaintain the spirit of the original releases.

Mass effect andromeda combat

BioWare’s History With Frostbite

The Frostbite engine was built by the studio DICE for its flagshipBattlefieldseries. The engine is capable of some truly incredible visuals, which is why publisher EA started offering it to other studios across its portfolio to help improve their visual fidelity and level of detail in new titles. The first game that BioWare developed using the engine wasDragon Age: Inquisitionin 2014. BioWare chose to use the engine to help shape the future ofDragon Agebut eventually found the engine to be incredibly difficult to work with. This stemmed primarily from the fact that the engine was built from theground up to work forBattlefieldtitles, aka first-person shooters and multiplayer. Obviously,Dragon Age: Inquisitionis very far from being an online shooter.

RELATED:Awesome Fan Art Combines Mass Effect With The Mandalorian

Then the studio moved on toMass Effect: Andromedaand continued using the engine only to find further issues and struggles. The struggles with the engine ended up resulting in numerous planned features being cut from the game, as well as many of its developers, such as designer Manveer Heir, openly criticizing how difficult Frostbite is to work with. Many of the developers paint a similar picture of Frostbite handling things like combat well but making it extremely difficult to do anything else with. This led toMass Effect: Andromedaimproving on some aspects like the series' combat, but taking steps back in others such as its worlds, characters, and animations.

What Mass Effect 4 on Unreal Engine 5 Could Look Like

Using the Frostbite engine reportedly caused such issues for the teams working onMass Effect: AndromedaandAnthemthat, combined with mismanagement, the majority of the games had to be built in the year leading up to its full release. If the news thatMass Effect 4is using Unreal Engine 5 is true, it will likely have a massive impact on the game’s development. Many developers have come out and voiced support for how adaptable Unreal Engine 5 is, and the move away from Frostbite should alleviate many of the troubles the studio has had before with implementing new technologies and systems into the series.

The move will also allow the game to take advantage of the engine’s impressive new features. Unreal Engine 5’s tech demos have looked incredible thanks to its nanite and lumen technologies, and a newMass Effecttitle could look breathtaking if it takes full advantage of them. The engine also features a new World Partition system to help create expansive worlds, which could makeMass Effect 4’s planets bigger than anything players have seenin the series before.

mass effect 4 liara

There are also new animation and sound effect tool kits in Unreal Engine 5 that could come in handy for the developers to make the game’s worlds and characters feel more alive than ever, especially when it comes to the designs of alien races. Fans have a lot of hopes andtheories aboutMass Effect 4, but hopefully, the rumor of its jump to Unreal Engine 5 is true. Either way, it will be very interesting to see where BioWare takesMass Effectnext. Hopefully, fans don’t have much longer to wait for some official news on the title.

Mass Effect 4is currently in development.

MORE:Why Liara Is Likely the Only Returning Companion In Mass Effect 4