During Sony’s most recent State of Play, Rocksteady finally revealed more information about the upcomingSuicide Squad: Kill the Justice League, and opinions on the reveal are pretty divided. While many fans enjoyed this new look atSuicide Squad, praising its fluid mix of traversal and combat mechanics, others wasted no time in expressing their dislike of the recent deep dive, withSuicide Squad’s progression systems, repetitive-looking gameplay, and live-service elementsall raising red flags for many fans.

The leaks from a few months ago are true, andSuicide Squad: Kill the Justice Leaguedoes have an in-game store and a battle pass. On top of that, Rocksteady has also confirmed the presence of live-service eleents, with the studio claiming that it wishes to support the game after launch with additional content. Fans are right to be worried, as these progression systems could end up being a double-edged sword.

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Suicide Squad: Kill the Justice Leaguewill see up to four players drop into Metropolis, each choosing one of the members of the team. The moment-to-moment gameplay will have players traversing around large open environments as they take down hordes of Brainiac’s drones and complete specific objectives. During the deep dive, Rocksteady confirmed thatSuicide Squad: Kill the Justice Leagueisa looter-shooter in a similar vein toDestiny 2orBorderlands, meaning that players will be constantly upgrading their weapons and gear throughout the story.

On one hand, it’s very easy forSuicide Squad: Kill the Justice Leagueto mess this up.Gotham Knightsreleased to poor reviewstoward the end of last year, and one of its biggest criticisms was its abundance of loot, overwhelming players at every turn with new pieces of gear, so much so that the grind becomes entirely meaningless. It’s very easy forSuicide Squadto fall into the same trap, and when this game has been heavily marketed as a story-focused adventure for the last few years, it’s no wonder that the addition of gear and loot has upset many fans.

Additionally, Rocksteady has confirmed thatSuicide Squad: Kill the Justice Leaguewill have a battle pass, though it will apparently only contain cosmetic items. While it won’t affect gameplay, the mere inclusion of a battle pass is enough to turn off some fans, and its presence in a story-based game that presumably has a finite runtime doesn’t make a lot of sense. Usually, battle passes are reserved for free-to-play multiplayer titles that are constantly updated every few weeks with new content, and it doesn’t seem likeSuicide Squadwill fit that archetype at all.

That all being said, if Rocksteady can actually pull off its progression systems, then it could mean big things forSuicide Squad: Kill the Justice League. In the gameplay deep dive, Rocksteady talked briefly about how diverse the game’s loot pool was, with multiple different weapon types, and different gear sets based on iconic DC villains. IfSuicide Squad’s loot is more creative than just another gun with better numbers, it could go a long way in making the game feel engaging, encouraging repeat playthroughs as different characters. This would also makeSuicide Squad’s apparent post-launch content make a lot more sense, as if the game really nails its gear system, then players will be much more likely to want to keep playing after they roll credits.

Suicide Squad: Kill the Justice Leaguelaunches on June 30, 2025 for PC, PS5, and Xbox Series X/S.

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