Summary

As fans await more news about the upcomingMass Effect 4, theories and speculation have run rampant. Since the basic premise of the game is still shrouded in mystery, fans of the franchise are left with little to go on, andcomparisons to Bethesda’sStarfieldhave started to be drawn in the weeks following the latter’s release. Many players have even started to wonder ifMass Effect 4will draw inspiration fromStarfield.

WhileStarfieldis quite different from theMass Effectfranchise in a number of ways, there are certain similarities that warrant comparison. An obvious connection is the setting; both games take place in space, and are grounded in real-world history. Neither have aStar Wars-style “in a galaxy far away” set up. Both games capture the majesty and wonder of space by allowing players to explore a number of different locations, interact with alien life, and settle into futuristic spacecraft that serves as a home base.Starfielddoes share onecontroversial element ofMass Effect: Andromeda, that being a sprawling open world, but to much better results. By taking some notes from howStarfieldhandles planetary exploration,Mass Effect 4could add an interesting layer to its gameplay.

mass-effect-4-trailer-liara

RELATED:Dragon Age: Dreadwolf Might Suggest a Huge Change for Mass Effect 4

Mass Effect 4 Should Could Have Planet-Specific Gravity

AmongStarfield’s many impressive achievements is its ability to make each planet feel unique, despite there being so many of them. Similar to another interplanetary adventure game,No Man’s Sky, most ofStarfield’s massive, natural environments are procedurally generated, with variable temperature, environmental hazards, and gravity levels. It’s that last point thatMass Effect 4would do well to focus on.

Starfield’s unique planet traitsmay get a lot of attention, but the different gravitational pull of each planet is an unsung hero, helping provide unique exploration and varied gameplay. Planets inStarfieldwill have either more or less gravity relative to Earth, and this can have a significant impact on gameplay. Immediately, players will realize that jump height and ragdoll physics are heavily impacted by gravity, in a way that is intuitive and realistic. Additionally, higher-gravity planets will mean more stamina exertion, with the inverse being the case for lower-gravity planets. This forces players to approach the game differently, in both combat and exploration scenarios, based on which planet they are on.

It’s not clear how muchMass Effect 4will reintroducefrom the previous games in the series, but it’s likely that it will include some degree of exploration.Andromeda, despite its flaws, showed that BioWare isn’t afraid to expand the scope ofMass Effect, and withMass Effect 4being developed for the ninth generation of consoles, the potential for sprawling, varied environments has never been greater. Rather than simply making each planet look different on a superficial level, BioWare can make each planet feel different, by changing the gravity levels and having that impact movement and stamina economy. IfMass Effect 4brings backAndromeda’s booster pack, variable gravity could have an even greater impact.

It may not be completely fair tomeasureMass Effect 4againstStarfield, as they are wildly different games at the end of the day, but the gravity system is a valid point of comparison. After all, gravitational pull is dictated by size, so it doesn’t make much sense to pretend that every planet a player visits in theMass Effectseries has Earth-like gravity. In other words, the choice to add aStarfield-esque gravity system would go a long way toward making theMass Effectuniverse more plausible, in addition to making it more enjoyable to explore. WithStarfieldsetting the precedent for planet-specific gravity, it would be wise forMass Effectto follow suit.

Mass Effect 4is in development.

MORE:Mass Effect 4: The Case For and Against Cerberus Being The Main Antagonist