Construction materials inManor Lordsare required to build or upgrade structures in a settlement. These can be raw materials mined directly from the ground or processed goods for advanced construction.

Often, the only bottleneck to a settlement’s growth is the lack of materials needed for construction. If the mismanagement is severe enough, this shortage can spell doom for a campaign.

all construction material types in manor lords

Logging Camp

2 Timber

Place a Logging Camp near a copse of trees, and workers will chop down wood to convert it into Timber.

Sawpit

Assign a worker to a Sawpit, preferably near a Logging Camp, to transport Timber and make Planks.

Joiner’s Workshop (Backyard Extension)

4 Planks

Build a Joiner’s Workshop in a level 2 Burgage plot’s backyard extension. Assign workers to create Wooden Parts (2 Planks = 1 Wooden Part).

Advanced buildings

construction material being used in manor lords

Smithy; Blacksmith’s Workshop (Backyard Extension)

2 Timber; 5 Regional Wealth, 5 Planks

A Smithy converts Iron Slabs (created by processing Iron Ore at a Bloomery) into Tools. The Blacksmith’s Workshop also crafts tools but is more expensive.

Clay Furnace

2 Timber, 5 Stone

Build a Mining Pit on a Clay Deposit to obtain Clay. Convert Clay into Rooftiles at the Clay Furnace.

Can be imported for16 Regional Wealth.

TBA

Rooftiles, Tools, and Blocks require a major trade route to be purchased before they can betraded via the Trading Post. However, since players have no way of making or using Tools and Blocks in the current version, there is no reason to trade them.

How to Use Construction Materials in Manor Lords

While these materials are mainly used for construction, they also have other uses.

Rooftiles

Upgrading to level 3 Burgage Plot, Upgrading to level 2 Church

Blocks

Timber can only be obtained bybuilding a Logging Camp, which itself requires Timber to be built in the first place. The only way players will be able to build a Logging Camp to start Timber production is by using the Timber given to them at the start of the campaign in theunsheltered supplies. If no Logging Camp is built and all Timber is spent on the production of Burgage Plots or other buildings, players can get back the Timber (and other resources) spent for their construction byusing the demolish functionfrom the context menu. No settlement can work without a Logging Camp.

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