No matterwhat build you usein theLast Epoch, you will absolutely need Blessings. These are various buffs that you get to choose from at the end of the timeline. You can only pick one of the three, so it’s difficult to get and try them all. However, if you are thinking about which one to select, then in this article you can find a list of all Blessings and find out the timeline where you can get them.
Last Epoch: Where to Get All Blessings
Unlike other similar games, the Blessings you receive inLast Epochdepend on the Timelineyou are in and your current level. To get Blessings, you have to complete the Timelines in the Monolith of Fate, after which you can choose one of the three Blessings. The Monolith of Fate is an end-game feature that is available at The End of Time hub in the town. You can get there quite early, but the enemies there are at least level 58, so it’s better to complete the campaign first.
Depending on the Blessing, you may need from level 58 to 80, but all Blessings with the Grand prefix can only be obtained by level 100 players. Below, you can see the six timelines and a list of all the Blessings that can be obtained by completing them.

+30-50% Grand Idol drop chance
58

Sight of the Outcasts
+30-50% Large Idol drop chance
+30-50% Huge Idol drop chance
+30-50% Ornate Idol drop chance
+30-50% Adorned Idol drop chance
Memory of the Living
+10-15% Glyph drop chance
+10-15% Rune drop chance
+10-15% Unique item drop chance
+25-40% Gold drop chance
+51-100% Grand Idol drop chance
100
+51-100% Large Idol drop chance
+51-100% Huge Idol drop chance
+51-100% Ornate Idol drop chance
+51-100% Adorned Idol drop chance
+16-25% Glyph drop chance
+16-25% Rune drop chance
+16-25% Unique item drop chance
+45-70% Gold drop chance
+10-20% Helmet drop chance
62
+15-30% Quiver drop chance
+10-20% Body Armor drop chance
Grip of the Lance
+15-30% Gloves drop chance
+15-30% Boots drop chance
+15-30% Off-Hand Catalyst drop chance
+15-30% Shield drop chance
+15-30% Ring drop chance
Vision of the Aurora
+15-30% Amulet drop chance
Might of the Siege
+15-30% Belt drop chance
+12-25% Relic drop chance
+22-50% Helmet drop chance
+41-60 Quiver drop chance
+35-75% Gloves drop chance
+35-75% Boots drop chance
+35-75% Off-Hand Catalyst drop chance
+35-75% Shield drop chance
+35-75% Ring drop chance
+35-75% Amulet drop chance
+35-75% Belt drop chance
+30-60% Relic drop chance
68
Shadow of the Eclipse
+1.2-2% throwing damage leeched as Health
+40-60% chance to Ignite on hit
Hunger of the Void
+1.2-2% of spell damage leeched as Health
Strength of the Mountain
+10-14 Health gained on block
+30-50% Critical Strike chance
+10-20% chance to shred Void Resistance on hit
Thirst of the Sun
+20-30% leech chance
+2.2-3.5% throwing damage leeched as Health
+65-100% chance to Ignite on hit
+2.2-3.5% of spell damage leeched as Health
+15-22 Health gained on block
+51-80% Critical Strike chance
+25-50% chance to shred Void Resistance on hit
+35-50% leech chance
Ambition of the Empire
+30-45% Two-Handed Sword drop chance
70
+30-45% Two-Handed Staff drop chance
+30-45% Wand drop chance
Enmity of the Clans
+30-45% One-Handed Sword drop chance
Favor of the Wengari
+30-45% Two-Handed Axe drop chance
Vigilance of the Damned
+30-45% Bow drop chance
+30-45% Two-Handed Spear drop chance
Savior of the North
+30-45% Scepter drop chance
+30-45% One-Handed Mace drop chance
+30-45% Two-Handed Mace drop chance
+30-45% One-Handed Axe drop chance
+30-45% Dagger drop chance
+50-75% Two-Handed Sword drop chance
+50-90% Two-Handed Staff drop chance
+50-90% Wand drop chance
+50-90% One-Handed Sword drop chance
+50-90% Two-Handed Axe drop chance
+50–75% Bow drop chance
+50-90% Two-Handed Spear drop chance
+50-90% Scepter drop chance
+50-90% One-Handed Mace drop chance
+50-90% Two-Handed Mace drop chance
+50-90% One-Handed Axe drop chance
+50-75% Dagger drop chance
75
Light of the Moon
Rhythm of the Tide
+40–60% Lightning damage
+40–60% Cold damage
Resonance of the Sea
+17–25 Ward per second
Mysteries of the Deep
+10–20% chance to shred Lightning Resistance on hit
Cruelty of the Meruna
+40–60% chance to Shock on hit
Weight of the Abyss
+100–180% Freeze chance multiplier
Crash of the Waves
+50–90% Stun chance
Trance of the Sirens
+10–14% Shock duration
+15–25% chance to gain 30 Ward when hit
+65–100% Lightning damage
+65–100% Cold damage
+30–42 Ward per second
+25–50% chance to shred Lightning Resistance on hit
+65–100% chance to Shock on hit
+200–300% Freeze chance multiplier
+100–160% Stun chance
+15–22% Shock duration
+30–50% chance to gain 30 Ward when hit
Despair of the Empire
+25–40% Ailment Shard drop chance
80
Safety of the Labyrinth
+10–20% Amulet Shard drop chance
Remnants of the Living
+20–30% Ring Shard drop chance
+25–35% Two-Handed Spear Shard drop chance
Inevitability of the Void
+16–26% Two-Handed Staff Shard drop chance
Rot of the World
+25–35% Wand Shard drop chance
Boon of the Scarab
+25–35% Bow Shard drop chance
+10–20% Relic Shard drop chance
Hope of the Beginning
+7–14% Prefix Shard drop chance
+45–70% Ailment Shard drop chance
+22–35% Amulet Shard drop chance
+33–50% Ring Shard drop chance
+40–60% Two-Handed Spear Shard drop chance
+30–45% Two-Handed Staff Shard drop chance
+40–60% Wand Shard drop chance
+40–60% Bow Shard drop chance
+22–35% Relic Shard drop chance
+15–25% Prefix Shard drop chance