Godfallhas now been out for over 6 months, and it seems fair to say that the game hasn’t been as well-received as many would have hoped. The action role-playing game was intended to be one of the first large-scale, true next-gen exclusives, showing off all that the PlayStation 5 had to offer. While visually stunning,Godfallfans were left mostly disappointed.

Updates have since been released to addressissues withGodfallcrashing, and the game now looks a lot more stable than it did at launch. Unfortunately forGodfallfans who didn’t enjoy their first experience of the game, the updates have brought little to the game in terms of content. Likewise, for fans who were hopingGodfall’supcomingFire and DarknessDLC would provide a reason to return, it’s looking likely to fall in the same trap asBorderlands 3’s DLC.

Large Psycho Krieg with hands out

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Borderland 3’s Huge DLC Mistake

Borderlands 3has had 4 DLC packssince its launch, but none have looked to capitalize upon the success of class-based DLC inBorderlands 2. Both Krieg and Gaige DLCs afforded the player all-new abilities and skills that previously weren’t present in the game. Gaige’s Mechromancer class, for example, allowed the player to put skill points into her Anarchy ability which seriously shook up the gameplay ofBorderlands 2. The ability gave the player progressively worse aim but with huge boosts to damage dealt, which added a fun new element for fans to attempt to master.

Class DLC in this sense really motivates the player to check back in with a game that they maybe didn’t enjoy the first time around or simply grew tired of. If a DLC is aimed at restoring a game’s player base, it has to offer the player something entirely new. The innovations to gameplayBorderland’sKriegand Gaige brought provided the player plenty of motivation to jump back into the game because they made the game feel fresh. Krieg even received his very own story DLC inBorderlands 3,withPsycho Krieg and the Fantastic Fustercluckdue to his extensive fandom.

Godfall Fire and Darkness DLC Title

Now, it’s worth mentioning that this has been called a case of fan demand vs. actual usage. Similar to how Sony has said that backward compatibility features are highly demanded but rarely used, it seems that these DLC characters were highly popular but rarely used. It may make sense from a business perspective, but at the same time, the key phrase there is that they were still highly popular.

Godfall DLC Should Make Good With Fans

All things consider,Godfall’s Fire and DarknessDLCcould have been the perfect opportunity to beef up the game by introducing new classes. A variety of classes are important to the overall feel of a game, with a new variation potentially changing the entire experience. In this sense,Godfallcould have benefitted from a ranged class, such as an archer, to change up the gameplay loop somewhat. It can be difficult when hacking and slashing inGodfallto see where enemy attacks are coming from, and even harder to take on a group of enemies with the linear input queuing. Implementing an archer build could allow the player to dispatch large groups of enemies before going in to finish the job, thus removing both of these issues.

A class DLC would have also brought with it the opportunity to introduce a character for the players to identify with, making them care about their journey. Krieg made the player think aboutBorderlandspsychosin a way they’d never done before, showing them that Psychos are capable of deep thought and emotion just like the vault hunter. Krieg had one of the more touching stories in theBorderlandsfranchise, which is likely the exact kind of storyGodfallcould use.

Godfallis available now on PC and PS5, and a PS4 version will be released on May 23, 2025.

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