Call of Duty: Black Opsis considered to beone of the best gamesin the series. Thecampaign was well received, had a zombie modewith iconic maps, and a multiplayer with a multitude of memorable levels. Players will likely remember battling through the Cold War battlefields, going to locations in Cuba, the Soviet Union, and even locations in America.

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Some of the maps have unique endings to them, such as a nuke going off, while others are nothing to write home about. Some multiplayer maps inBlack Opsare basic run-and-gun, while others offer something to make them stand out as memorable.

26Crisis

Crisis might beconsidered the worst mapinBlack Ops,as more than half of the map is unused. One team spawns on a beach, but it is quickly forgotten about as all of the action takes place on the other side. There are a few buildings that players can hide in, making it an easy location to ambush enemies.

This gives the team that can keep the buildings an advantage, as it will take waves of attack to take over the buildings. By the time the buildings are taken, the game is almost over with one team having a massive lead.

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25Array

Array is set in a snowy location somewhere in the Soviet Union. The map has a lot of close-quarter fighting, making it easy to be ambushed. This map really makes shotgun welding enemies a real annoying threat.

There is a grassy hillside on the edge of the map, making it a good place for snipers. This just means while having to be cautious about shotguns, players must also be cautious when it comes to snipers.

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24Villa

Villa is set at a cliffside manor in Cuba. It has Cuban rebels fighting against Cuban soldiers and offers a lot of close-quarter combat. With a lot of fighting happening inside of the manor and the sides of the map, players are also able to snipe enemies located in the courtyard easily.

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While it is similar to most maps found in everyCall of Duty,there are still chances for fun experiences. There is nothing like dolphin diving off the balcony of the villa while running away from an enemy.

23Convoy

Convoy was added in theEscalationDLC and is one of the few maps set in America. The middle of the map offers direct fighting between the teams, while buildings on each side give snipers a wide view of the map. This makes this map a good location for snipers.

Funnily enough, there is a billboard on the map thatwarns players against campers. While there is nothing wrong with the map, it plays like a basic map. Teams can fight in the middle, or try to snipe each other on the sides.

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22WMD

WMD is a rather large map, making it a good place for snipers. On one side are two silos with a catwalk, making it easy for players to snipe down the middle of the map. There are also warehouses and an office building, offering close-quarter combat. With a mix of gameplay style, it has something for every type of player.

There is also a vent for RC-XD to ambush players who are not expecting it. With a bit of open areas, the other killstreaks are also useful to either kill the other team or drive them inside.

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21Kowloon

The Kowloon map was introduced in theFirst StrikeDLC, allowing the player to fight on the campaign level Numbers. The map features two ziplines, allowing players quick access from one side to the other. The zipline will leave any player defenseless as they zip across the map.

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It should be noted that using a zipline while holding the Grim Reaper, Death Machine, or Valkyrie Rockets will cause these items to disappear. There is also another RC-XD path, this time requiring the player to boost over a gap.

20Drive-In

Drive-In was added in theAnnihilationDLC and has players fight at a drive-in located in Nebraska. The map is somewhat similar to Nuketown, as it is small and has a lot of good sniping locations. It also allows fighting in the middle of the map.

Some fun secrets the player can find is aWorld at Wararcade cabinet and a disguised Nova-6 station. This battle is most likely to be the most interesting thing that ever happened in Nebraska.

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19Hangar 18

Hangar 18 was added in theAnnihilationDLC and has playersfight inside of Area 51. The player is able to get a height advantage, fighting on the SR-71 and fighting on the towers. Being set in Area 51, there are also some references to aliens.

In one area, the bodies of 4-fingered aliens can be found and a levitating apple can be found. In one autopsy room, there is a missing alien body, suggesting one escaped. It is no wonder the Spetsnaz have invaded Area 51, as there may be alien technology around.

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18Stadium

Stadium was added in theFirst StrikeDLC and is set in New York City. It is also hinted that the map takes place in or around 1972. While a lot of the map looks like it should be close quarters, there are numerous times long range fighting comes into play.

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Players are able to enter the stadium and fight close to the hockey rink, while also fighting in close-quarter combat around the statue found outside. Luckily enough, a player of any playing type will have luck finding and killing enemies on this map.

17Grid

Grid takes the players close to Pripyat, fighting at a base near something that looks similar to the Duga-1 array. There is also a sign that reads Pripyat in Cyrillic, confirming the map’s location. Grid offers a lot of indoor fighting, having two buildings across from each other players can take over.

Outside the buildings there are snowy hills covered in grass, giving snipers a good spot to hide and watch for enemies. Grid offers different play styles, making it enjoyable for many players.

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