AnElden RingPvP battle ended in a spectacular and unfortunate draw, with the final blow to both combatants dealt by an uninvited third party.Elden RingPvP has suffered plenty of hardships since launch, but finally seems to be finding its stride, drawing many players back to the Lands Between before what seems to be inevitable DLC.

The Mountaintops of the Giants is home to many breathtaking views, one of the most notable being the stone walkway that players must cross toreach the heart of the region and Castle Sol. When crossing this seemingly natural bridge, players have any expectation of a trap confirmed when arrows start barreling towards them. It is not unlikely that these arrows force the player off the bridge, or inflict significant damage before the Tarnished can cross and quell the Golem threat. It seems that the host of an invasion taking place nearby, however, had not yet dealt with that enemy, resulting in one of the funniest conclusions of anElden RingPvP fight yet seen.

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In a video uploaded to Reddit, the fight is evidently nearing its conclusion, with depleted health and flasks between the two of them. The host retreatsafter using the seldom seen Coded Sword skill, attempting to cast Glintstone Icerag as the invader pursues. After evading one jump attack, but being hit by the second, defeat seems all but inevitable for the host, who runs with but a sliver of health remaining. But they had an unwitting foe who, with the intent of killing the host, inadvertently defeated both Tarnished with the release of a gargantuan arrow. A hilariously timed camera pan concludes the video, as the fallen warriors engage in a perfectly synchronized death animation, revealing a Golem innocently standing not too far away.

Elden RingPvP has being receiving much love as of late by developer FromSoftware, with two consecutive updates dedicated to fleshing out accessibility for multiplayer elements, and radically restructuring how combat is handled. It beganwithElden Ring’s 1.06 update in August, which allowed summon signs to be established across large distances, making cooperative play significantly more seamless. This was afforded to PvP too, meaning that invasions could take place over distant areas, aiding the player-base that has understandably dwindled since launch.

Update 1.07 released in the middle of this month, and it went even further, separating PvE and PvP scaling so that balance could now be implemented independently. Along with this arrived a list of improvements to virtually all sorceries, incantations, and skills which dwarfed anything before it.FromSoftware had to recently release a patchaddressing the Endure Ash of War, which was nullifying everything but the most punishing attacks.

Elden Ringis available now on PC, PS4, PS5, Xbox One, and Xbox Series X/S.