The uptick in server issues forDestiny 2following the release ofLightfallhas been a point of frustration for many players who have been asking how Bungie will address them, and the studio has now given an outline of how it plans to do so. Server instability isn’t anything new for this series, given its focus on online play, though there has been sentiment it has gotten worse during Season of the Deep following the studio implementing new plans to try and streamline the game’s support. It appears Bungie understands player frustrations and is working to address these problems, with plans stretching all the way up toThe Final Shape’s release.

Season of the Deep is the current season ofDestiny 2and sees guardians venture to a freshly-returned Titan, where Deputy Commander Sloane has also reappeared and sent out a distress call. However, Sloane’s request for aid isn’t for her but for a mysterious creature living in Titan’s methane oceans which can provide key information about The Witness and what its plans for The Traveler are. Standing in players' way is the Hive god Xivu Arath, who is making her presence in the Sol System known more directly as she tries to stop the Vanguard from communing with the leviathan creature living beneath the moon’s waves.

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It was server stability that was front and center, though, in the latest This Week inDestinypost as Bungie outlined the changes it made to their servers' “Claims” system starting withLightfall’s release, a potential source of the most recent instability, and plans for future fixes. The studio said Claims is a service responsible for keeping players and servers in sync, having to route every bit of data from gameplay. Changes were made to this service as part of the large pre-Lightfallupdate meant to keep servers from getting “bogged down” from the high volume of data, and while Bungie said the changes met its goals, “issues around the service’s error recovery functionality” began popping up.

The post says Claims is designed to “automatically restore” connections that may get disrupted during a game for any number of reasons, whether they be internet connectivity or a hardware problem. However, this restoration feature was found to not be functioning correctly, “despite rigorous testing,” and is effectively the source of many ofSeason of the Deep’s stability issues. Bungie said fixing this issue “is the very top priority” for its Service team, but it will take some time to iron out all issues as the team doesn’t want any fixes to result in additional problems.

A roadmap of these planned fixes is provided, with the ongoing plans being to try and get fixes out faster and reduce downtime for the game itself. More specific fixes are planned starting with Season of the Deep’s mid-season patch, while more will come as part ofDestiny 2’s Season 22 and Season 23to ensure as few server problems as possible for the launch ofThe Final Shape.

Destiny 2is currently available for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S.

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