One of the joys ofBaldur’s Gate 3is that players have any number of ways they can navigate a confrontation,from direct combatto the diplomatic approach. Players can even choose to toggle an option that allows them to deal non-lethal damage. But it is worth noting that there are times when the more direct approach is the most beneficial to the players.
SomeBaldur’s Gate 3characters are simply better off dead for the sake of the player’s experience and the overall narrative. For those whose morality might leave them concerned about which characters truly deserve a very final fate, these are characters thatBaldur’s Gate 3players should strongly consider killing.

Updated June 06, 2025, by Hamza Haq:Powerful weapons and armor in Baldur’s Gate 3 are not just valuable treasures found inside chests at the end of a dungeon; they’re worn and equipped by characters around the world, but players would never know just by looking at them. Knowing which characters carry the best loot and are worth killing is useful information to have in this game, but knowing the ramifications of these actions even more so.
21Valeria
Grants Access To A High Quality Merchant
Act Three sees inquisitive players investigating a string of bloody murders within Baldur’s Gate itself. Early in the investigation, players are likely to run into Valeria,a golden elephant-like creaturewith wings for ears, known as a hollyphant. Despite being both an official investigator and a celestial and holy being, Valeria isn’t too interested in pursuing the case, considering it an open-and-shut one. She believes that the murder of a beloved priest was committed by one of the city’s desperate refugees.
Content just to drink at the local pleasure house, Valeria leaves the investigation up to the player, who discovers the murders are being committed by a cult of Bhaalists led by the prominentBaldur’s Gatevillain, Sarevok Anchev. In an ironic twist of fate, Valeria is captured by the Bhaalists, who require an initiate to kill a celestial being to become an Unholy Assassin of Bhaal. The main benefits of doing so are that players can avoid a highly challenging fight with Sarevok and gain access to the Bhaalist’s merchant, who sells some powerful items.

20Sarevok Anchev
Decent Loot And An End-Game Summon
It’s understandable if players don’t fancy killing an innocent celestial being, even if said being is not the most polite. But the conflict between Sarevok and Valeria is stilla very strong questlineand is the simplest way to get to one of the main villains, Orin, for any character who isn’t a Dark Urge. For those hoping for a more heroic outcome to this questline, instead of killing Valeria, players can choose to fight Sarevok.
This is a particularly good option for players who like a challenge, as Sarevok’s fight can be one of the toughest the game has to offer. Though players can get from the Bhaalist merchant if they opt to kill Valeria, Sarevok does drop some powerful loot. On top of this, killing Sarevok and saving Valeria causes the hollyphant to garner the support of the City Watch for the player to summon in the final battles of the game.

19Abdirak
Drops a Powerful Mace
Sauntering into the Goblin Camp todispatch the three leaders of the Absolute’s armyinside the Shattered Sanctum will see players encountering a host of interesting characters, merchants, and spiders. Among them is Abdirak, a follower of Loviatar, the Maiden of Pain. His obviously evil nature is an open invitation for any would-be murderers but there are a few things to keep in mind before doing the deed.
Acquiescing to Abdirak’s demand to torture the player character is the only way to obtain theLoviatar’s Love permanent bonus, which gives +2 to all Attack Rolls and WIS saving throws when below 30% HP. Of course, this only happens after the three skill checks to either survive the torture or convince Abdirak otherwise are passed. When killed, he drops the Loviatar’s Scourge mace, an excellent weapon for Strength-based martial classes with high HP.

18Gerringothe Thorm
Drops A Unique And Powerful Morningstar
Gerringothe is one of the twisted undead members of the Thorm family, found inthe Reithwin Tollhousein Act Two. As with all the Thorms, she proves to be a terrifying opponent, and taking her out often requires some preparation, but the rewards can make it well worth the risk. Players will want to leave a fair sum of their gold at camp, as the greedy, gold-armored toll collector will damage characters based on how much gold they’re carrying.
Players should also look to target her various vestiges before finishing off Gerringothe herself. Once they have, she drops the Twist of Fortune morningstar, which deals extra damage to targets based on how much gold they are carrying. Oh, how the tables turn.

17Grym
Allows Players To Forge Powerful Items
While this gigantic armored defender may qualify as thehardest fight in Act One, the challenge is well worth tackling in order to forge some powerful items. The fabled Adamantine Forge is whispered about throughout the Underdark, and players can actually find it while exploring the duergar settlement of Grymforge. Along the way, they may also come across armor and weapon moulds as well as adamantine slag.
With these materials, players can use the Adamantine Forge to craft some powerful items, but it will also trigger a fight with Grym, the guardian of the forge. The trick to defeating Grym is getting the metal sentinel to stand in the middle of the forge and triggering the hammer to hit him while the foe is superheated from standing in the lava.

16Chop
Unlocks ‘Us’ As a Summon
The very first choice players are faced with when starting a new campaign is whether or not to save the brain creature trying to escape a corpse’s head on the Nautiloid. What many don’t realize is that if freed, theIntellect Devourer named ‘Us’ is not killedwhen the ship crashes. He survives and is taken prisoner by a bugbear called Chop.
Chop can be found below the Moonrise Towers in the Mind Flayer Colony that can be accessed after defeating Ketheric Thorm on the rooftop. Inside, players will find the Intellect Devourer being held in a cage. Chop can be convinced to let the Intellect Devourer go, but if the skill check fails, the Morgue Cage Key can be obtained by killing him. Use this key to free Us and gain the ability to summon him as a companion once per short rest.

15Kagha
An Early Antagonist Whose Death Proves To Be Narratively Impactful
Kagha is perhaps one of the earliest antagonistic characters that players will encounter after the tutorial. She is the stand-in leader for Druid Grove, and she is a serious ruler. Without the player’s intervention, she can kill a tiefling refugee child, Arabella, and she is secretly working for the sinister Shadow Druids. While defending the tieflings and returning Halsin as Archdruid puts a stop to her plans, she shows very little remorse.
Perhaps the most satisfying conclusions to her story can both end in her death. By exposing the truth of her dealings with the Shadow Druids, players have a chance to return Kagha to the light, but they’ll get into a fight to the death with her if they can’t pass their persuasion checks. If Kagha kills Arabella, her parents can poison Kagha in revenge for their daughter’s life. While players can put a stop to this, it is still a satisfying conclusion to Kagha’s story.

14Auntie Ethel
Players Can Kill Her And Save The Day More Than Once
For players who enjoy killing their enemies, Auntie Ethel is the perfect opponent, and she can even be killed twice. First, in Act One, players can confront her in her lair, found deep within the Sunlit Wetlands/Putrid Bog. The fight is an engaging one and not necessarily quite as challenging as it may initially seem.
When she reaches low health, Auntie Ethel will offer to make a bargain with the player in exchange for her life. While it can be beneficial to haggle with her, players can still kill her here and get the chance tofight her again in Act Three. This is also an entertaining fight, and in this one, players can put an end to Auntie Ethel’s terror once and for all, saving the child, Vanra, in the process.

13Sovereign Glut
Rewarded By Sovereign Spaw
Deep within the Underdark,Baldur’s Gate 3players can find a fungal myconid colony, but not all is harmonious. Sovereign Glut was the myconid leader of his own colony until they were slaughtered by duergar. He survived and found refuge within Sovereign Spaw’s colony, but he wanted to rule his colony again.
To take the leadership, Glut wants players to kill Spaw. Players can agree to kill Spaw and never interact with the pair again, but they get some really powerful rewards fortaking a different side. It’s up to the players who they choose, but killing Glut is arguably the more noble option.

12Strange Ox
A Fun Fight With Unique Loot
The Strange Ox is an unusual character that can be encountered in all three acts ofBaldur’s Gate 3. It is worth leaving this disconcerting ox alive until Act Three, as interacting with him in each act proves pretty rewarding narratively, especially if players are using the “Speak With Animals” spell. Ultimately, though, it is a pretty good idea to kill the Strange Ox.
In Act Three, this creature wants players to help them infiltrate Baldur’s Gate, and for anyone who has seen inside the cow’s twisted mind, it may not be the best outcome for the residents who dwell there. A fight with the Strange Ox turns out to be quite a fun reveal, and players can also get some good loot from whatever remains of him.