Summary

Even the finest video games have their fair share of annoyances, and forBaldur’s Gate 3, one of them appears to be a door that somehow survived three years of Early Access. Though few could have expectedBaldur’s Gate 3to be such a runaway success, it’s a game that showed plenty of promise when it launched its Early Access in October 2020. Only a fraction ofBaldur’s Gate 3’s Act 1 locationswere available for testing, and players couldn’t even create a Paladin until the release of Patch 9.

It could be argued that the entire Tiefling camp in Early Access served as a blueprint or proof-of-concept for the rest of the game, showcasing the high degree of branching or reactivity that ultimately helpedBaldur’s Gate 3earn its many awardsand accolades. Players could raid the Tieflings, defend the Druid Grove from the Goblin raid, infiltrate the Goblin lair and assassinate its leadership, or even ignore the conflict altogether – with each having consequences not just for how Act 1 played out, but also how the rest of the game would unfold.

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However, as shared by When_is_ on theBaldur’s Gate 3subreddit, in the middle of all these early-game options is a rather annoying door. Whereas most doors inBaldur’s Gate 3are pretty straightforward, in that players can simply open them by interacting, the gates leading to the Tiefling camp rely on a nearby NPC instead. While it’s not immediately obvious,Baldur’s Gate 3players need to wait in front of the gates for a couple of seconds for the NPC to come dashing to the rescue. In case the NPC is killed for any number of reasons, there are replacement NPCs in the Druid Grove that can take his place. Obviously, if the Tieflings turn hostile, players will instead need to destroy the gate to pass through.

Curiously, the gates that lead to the Druid Grove used to automatically open whenever players got close enough in Early Access. While their current setup is certainly annoying, some players argue that the door leading toAuntie Ethel’s lair inBaldur’s Gate 3is far more vexing. Not only do players need to win a dialogue check when speaking to the door itself, but they also need to get a running start to pass through (instead of conventionally clicking across it).

Ultimately, while Larian could certainly implement a few additional quality-of-life changes, the recent inclusion of theEpilogue inBaldur’s Gate 3has more or less capped off the developers' vision for the base game. It’s widely considered to be one of the most complete gaming experiences in recent years, and chances are thatBaldur’s Gate 3players will still be discovering its quirks and secrets a few years down the line.