Summary

It’s not possible to rush perfection, but sometimes game developers are on a tight deadline. They have no choice but to put the pedal to the metal, roll up their sleeves, and work tirelessly to get their games into production.

Nintendo is no stranger to working quickly. However, the company has never let their quality wane, regardless of turnaround time. In fact, Nintendo hasthe most games in Metacritic’s Top 200 List. Whether it’s a PC or a console game, it usually takes developers three to five years to complete a game. Nintendo defied all odds by taking less time to create these fantastic titles.

Peach throwing a fireball, Super Mario 3D World

Some Nintendo games with short development cycles have a small team working around the clock. Other games, likeSuper Mario 3D World,have an army to get the game into production.

A staff of 100 people between Nintendo and 1-Up Studio worked on this platform game.

Diddy Kong rounding a corner, Diddy Kong Racing

They didn’t want just another Mario title. The team worked hard on adding unique power-ups, like the ability to turn into a cat, into the game. With a Metascore of 93, it’s regarded as one of thebest games for the Wii U.

Mario Kart 64came out in 1996, and by the end of the following year, close to 10 million copies of the game sold. Nintendo wanted to maintain the momentum with another racing game.

Mario looking out at the world, Super Mario 64

Developers quickly got to work on bringingDiddy Kong Racingto life.

It started as a simple racing game, but when Nintendo caught wind of the success of the Tamagotchi in Japan, they decided to add a component where nurturing animals was an important part of the gameplay. The timing was perfect since the Tamagotchi andDiddy Kong Racingboth came out in the U.S. in 1997.

For a game that’s the bob-omb, players won’t find a better title thanSuper Mario 64.This game, released in 1996, remains one of thebest Mario titles across all consoles.

Racer in F-Zero GX, Nintendo

Only about twenty people worked on the game, focusing on the characters and unique camera system.

At first, the team wanted the game to be likeSuper Mario RPG.However, they eventually changed to a 3D design where Mario could freely explore each level.Super Mario 64is also notable for being one of the first Nintendo games to feature in-house illustrations.

Luigi, Super Mario Strikers

Nintendo teamed up with Sega to create anF-Zerogame for the GameCube. Toshihiro Nagoshi, the president of Sega at the time, almost didn’t take on the project because he was overwhelmed by the legacy of the franchise and also wanted to make a good impression on Nintendo.

Thankfully, he got over his insecurities becauseF-Zero GXis amazing and also happens to be one of thehardest racing games published by Nintendo. To get the game into production, the developers borrowed mechanics used inSuper Monkey Ball.However, there are unique elements as well such as custom-built vehicles and a high-octane soundtrack.

All characters, Super Smash Bros Melee

Nintendo had their eyes on a new “goal” for the Mario franchise. They wanted to put their famous characters onto the soccer field.Super Mario Strikersonly took 13 months to create. The team behind the production claimed the title was originally meant to be more realistic.

However, after speaking with Nintendo, they decided to incorporate far-fetched soccer moves that could only be achieved in a video game. Soccer fans have played thebest FIFA games, but they shouldn’t overlook the fun and whimsy found inStrikers.

The Legend of Zelda_ Majora’s Mask

There are many awesomefighting games published by Nintendo, but none is more coveted thanMelee. Even today, there are tournaments dedicated to this highly-regarded Nintendo game.

This greatness was achieved in remarkably only 13 months.

Masahiro Sakurai, the head of production at HAL Laboratory, referred to making the game as “destructive” since he got little sleep and had to work holidays and weekends. The effort paid off in the long run.Super Smash Bros. Meleeremains one of the best games on the GameCube.

Nintendo had the unenviable task of following upOcarina of Timewith anotherfantasticLegend of Zeldagame. To capitalize on the success, the company pushed to getMajora’s Maskmade and released in only one year.

Kirby holding up a heart, Kirby Star Allies

Despite the quick turnaround time, there were no corners cut in the gameplay.Majora’s Maskhas beautiful graphics, intriguing level design, and unique elements that set the game apart. For instance, Link can transform into creatures and solve puzzles by wearing different masks. A small team worked on the game, and their hard work shows.

HAL Laboratory has worked on many fantastic games for Nintendo.Kirby Star Alliesis one that’s often overlooked by players. The game started development on the 25th anniversary of theKirbyfranchise, and in 11 short months, came out on the Switch in 2018.

At that point, there had already been manyfun Kirby games on handheld consoleslike the Nintendo DS. However, HAL wanted to bring this beloved character to a new generation and take advantage of the sharp imagery offered by the Switch. The game was praised for its soundtrack and was even nominated for a “most family-friendly award”.